Since Sunday’s preannouncement of an Android software development kit (SDK) for wearable devices, there seem a lot of buzz in the app developer community. Wearable means cognitive dissonance.
Let’s see how wearable mobile app development started off with this whole “wearable” concept.
Adding apps onto Fitbit and Nike Fuelbands on onboard apps is not possible. This calls for Fitness wearable to perform a single function and use underpowered microcontroller hardware in order to achieve a low retail price and a one-week battery life. In this type, mobile app developers have designed in such a way that when a lone sensor, a low-power accelerometer interpolates movement into a measure of the wearer’s activity, it burns calories.
There’s no way to customize fitness bands. These mass market digital fashion accessories are the baseline to measure what app developers can create.
Being fashionable and functional, smart watches became the first popular programmable Smartphone-tethered device platforms. This includes functions like fitness and sleep functions thus eliminating the need for a fitness band.
The Bluetooth-tethered connection to Smartphone’s lets users leave their Smartphone’s in their pockets to respond to check notifications. Similar to their nonprogrammable application, these smart watches are designed with lower-power and lower-speed hardware. The best example is Google Glass.
Google’s wearable Android SDK
Be it designing a programmable or nonprogrammable wearable, it is all about creating a unique killer app that appeals to consumers at a low price. The SDK will likely improve and simplify communications between wearable and other Android devices and through the Android device to cloud services.
Very soon, similar to Google Play app on Android Smartphone’s and tablets, the SDK will streamline wearable mobile app development by relieving the developer of low-level development.